Couchatron
Company Veteran
Ryan Couch
HAIL SAMUS!!!
Posts: 358
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Post by Couchatron on Apr 11, 2016 13:53:01 GMT -6
We HAVE to do this some time!
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heroinrob
Battle Brother
Rob Raney
Posts: 121
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Post by heroinrob on Apr 11, 2016 14:13:05 GMT -6
gives me some cool ideas. wouldnt mind making some street lights for our city mats.
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Couchatron
Company Veteran
Ryan Couch
HAIL SAMUS!!!
Posts: 358
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Post by Couchatron on Apr 11, 2016 15:33:15 GMT -6
It makes me want to do a black light ZM game with a fog machine.
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heroinrob
Battle Brother
Rob Raney
Posts: 121
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Post by heroinrob on Apr 11, 2016 15:54:31 GMT -6
It makes me want to do a black light ZM game with a fog machine. I will get some dry ice and some black light led's. lets do this.
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Couchatron
Company Veteran
Ryan Couch
HAIL SAMUS!!!
Posts: 358
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Post by Couchatron on Apr 11, 2016 16:40:14 GMT -6
It makes me want to do a black light ZM game with a fog machine. I will get some dry ice and some black light led's. lets do this. We should take a good look at Ian's ZM board and figure out where there are good lighting ports. It would be awesome to have flickering miniature led's like the power is unstable. Not that we're going to hack up Ian's...
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heroinrob
Battle Brother
Rob Raney
Posts: 121
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Post by heroinrob on Apr 12, 2016 5:49:36 GMT -6
I will get some dry ice and some black light led's. lets do this. We should take a good look at Ian's ZM board and figure out where there are good lighting ports. It would be awesome to have flickering miniature led's like the power is unstable. Not that we're going to hack up Ian's... unstable power effects are hard to do with out programming and control. if you look at glowpocalypse the buildings look like they are programmed while the red beacons are just flashing LED's. if you use just flashing LED's it looks to consistent to be a power problem.
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Ian
Battle Brother
Ian Schlientz
Posts: 67
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Post by Ian on Apr 12, 2016 18:33:43 GMT -6
We should take a good look at Ian's ZM board and figure out where there are good lighting ports. It would be awesome to have flickering miniature led's like the power is unstable. Not that we're going to hack up Ian's... unstable power effects are hard to do with out programming and control. if you look at glowpocalypse the buildings look like they are programmed while the red beacons are just flashing LED's. if you use just flashing LED's it looks to consistent to be a power problem. Sounds like someone needs to do some damn programming.
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Couchatron
Company Veteran
Ryan Couch
HAIL SAMUS!!!
Posts: 358
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Post by Couchatron on Apr 12, 2016 18:51:03 GMT -6
It makes me want to do a black light ZM game with a fog machine. I will get some dry ice and some black light led's. lets do this. Can you imagine if all of the vent ports in a ZM board were cut out and a dry ice reservoir was underneath it? #gamergasm
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heroinrob
Battle Brother
Rob Raney
Posts: 121
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Post by heroinrob on Apr 13, 2016 6:19:03 GMT -6
I will get some dry ice and some black light led's. lets do this. Can you imagine if all of the vent ports in a ZM board were cut out and a dry ice reservoir was underneath it? #gamergasm it would be a lot of work but totally worth it. also using some frost fiber optic cables to look like fluorescent lights would be bad ass.
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heroinrob
Battle Brother
Rob Raney
Posts: 121
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Post by heroinrob on Apr 13, 2016 6:19:43 GMT -6
unstable power effects are hard to do with out programming and control. if you look at glowpocalypse the buildings look like they are programmed while the red beacons are just flashing LED's. if you use just flashing LED's it looks to consistent to be a power problem. Sounds like someone needs to do some damn programming. well you sound like the perfect man for the job. cant wait to see it.
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Couchatron
Company Veteran
Ryan Couch
HAIL SAMUS!!!
Posts: 358
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Post by Couchatron on Apr 13, 2016 8:19:35 GMT -6
Can you imagine if all of the vent ports in a ZM board were cut out and a dry ice reservoir was underneath it? #gamergasm it would be a lot of work but totally worth it. also using some frost fiber optic cables to look like fluorescent lights would be bad ass. I think you and I should purchase our own private ZM board one tile at a time and make this thing for Adepticon 2017 or something. You rig it, I paint it.
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heroinrob
Battle Brother
Rob Raney
Posts: 121
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Post by heroinrob on Apr 13, 2016 8:41:29 GMT -6
it would be a lot of work but totally worth it. also using some frost fiber optic cables to look like fluorescent lights would be bad ass. I think you and I should purchase our own private ZM board one tile at a time and make this thing for Adepticon 2017 or something. You rig it, I paint it. So many projects but sounds awesome. you going to be at area tonight? im starting work on LED'ing ian wilson's monolith tonight.
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Couchatron
Company Veteran
Ryan Couch
HAIL SAMUS!!!
Posts: 358
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Post by Couchatron on Apr 13, 2016 8:47:27 GMT -6
Nope. It's UIL week. I should be there Friday night though.
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heroinrob
Battle Brother
Rob Raney
Posts: 121
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Post by heroinrob on Apr 13, 2016 13:00:40 GMT -6
amzn.com/w/2HT7GH1DPTOKNhere is what i would need to make fog effects on a board. plus some modding of a table/zone board. line some frost fiber cables at the base of hall ways. maybe use the big vents in the floor as sink holes for the gas to escape the board.
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Couchatron
Company Veteran
Ryan Couch
HAIL SAMUS!!!
Posts: 358
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Post by Couchatron on Apr 13, 2016 13:22:38 GMT -6
amzn.com/w/2HT7GH1DPTOKNhere is what i would need to make fog effects on a board. plus some modding of a table/zone board. line some frost fiber cables at the base of hall ways. maybe use the big vents in the floor as sink holes for the gas to escape the board. Nice You know, when we do this (lol), we can always play in a room with black lighting and a random strobe light programmed to randomly flash. And of course some gnarly background ambience music with random chainswords and gore intermittent.
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